Princes of the Apocalypse Part 25

PotAcover

Welcome back my eager readers,

Sorry for the delay but my area has been having a lot more internet service problems so upload has been rather slow. I have more ready to send but we’ll just have to wait.

Anyway in this session, one of my players really wanted to get a panther beast companion, since she was playing a ranger. So I devised a plan for the group to save some panthers being harassed by some monsters. Now it seems as though I was trying to push yet another side quest that would have linked to the main but unfortunately the crew (for the most part) ignored the creature’s plea.

There was more shopping in this session as well as a new addition to the team. A Rogue. By the name of Luna. There wasn’t much in terms of action but the session was still very interesting. At least I thought it was anyway.

The rest of the group were either shopping or harassing the “simple” townsfolk for freebees and information. Some quests being completed.

Here is the short summary of the session:

  1. Greenboot + Shepherd = Exp
  2. No one linked the info
  3. A puzzle in the tavern
  4. Who is the spy?
  5. Accusing the wrong person
  6. Letting the culprit go?
  7. The return of the Naked
  8. To the stables
  9. Hey, isn’t that Lothram?
  10. Why are you naked?
  11. Getting some clothes
  12. Getting bedded and paid for it
  13. Rock go farm
  14. Rock Protect Farm
  15. Panthers
  16. I. Speak. Panther.
  17. The night chase
  18. Helping the animals?
  19. Let’s do some more shopping?
  20. Avoid Rat
  21. Don’t anger Nibbles

[insert full story here]

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Princes of the Apocalypse Part 24

PotAcover

Welcome back my eager readers,

In this week’s session Gevuaden was unable to play due to exams or maybe it was work or just his schedule. But this week the team still had an interesting session involving an airship, a variety of quirky characters and the return to the Town of Red Larch.

To be honest I didn’t want them to return to Red Larch again as it would just be the players trying to restock supplies and hassle the townsfolk for information they don’t even have. I had given the players clear leads to their next adventure but they just like to hoard and camp at the same place. But I still tried to make the town encounters fun. The crew returns to town to reap the rewards of completing their mission even though it was pretty much just half assed effort. They all had talking roles to play and no combat whatsoever. I needed to promote the concept of joining a guild or a faction to give them some good benefits but of course they thought it was not worth it.

On another note I had various characters also encounter “NEWS” of what such powerful characters were doing in the world of this game. An Elven Wizard named Talos had joined up with a certain airship crew to stop the threat of fiery monsters of a certain kingdom. They were given this information to give them the hint that the world was ending soon. Or if the players just wanted to kill random things the enemies would be much more difficult to deal with in the “book’s temples”. Only one player got the hint but she was ignored as the parties’ avarice got the better of them.

I also made certain connections to other NPCs to guide the players on the importance of the campaign and where it will lead them. But it just didn’t click with them and they were more engrossed with getting “POWERFUL” new items.

 

Here is the short summary of the session:

  1. Ship Encounters
  2. Medic room
  3. Serenading Dwarf
  4. Goblin Scout
  5. The Captain’s News
  6. Talos is who?
  7. Town Encounters
  8. Nibbles
  9. Reed is promoted
  10. Nibbles is who?
  11. The stables
  12. Isn’t that Gevuaden’s Wolf?
  13. Shopping session

[insert full story here]

Princes of the Apocalypse Part 23

PotAcover

Greetings my eager readers,

In this session was the continuation of the fight from the last session, it was the fight that I thought would only take one session. But now I know my group is pretty normal. I foolishly tried to force them to flee or retreat but that was my mistake. I know this now. I gave them 2 options this session, though these options were somewhat subtly hinted but they were to fight to the death or make a run for it. I made sure that escape was indeed impossible as their enemy were 3 highly intelligent enemies. And simple tricks weren’t going to work here. I had every player use their skills during combat to check for ways to escape. Since many of them were so badly injured that a single attack from these drow was going to be deadly.

The players still fighting were Rock, Felix (though it was more 50/50), Lothram (who had 20 hp left after being healed 3 times), Gevuaden (who was on his last legs), and Adran who was out of bigger spells. Grizilla and Reed were just using what help they could provide with skills and potions (as Grizilla was also out of healing spells and support magic). I also had a new player get introduced to the game but it was just a one-time thing for her. She played a Ranger as well.

So as the battled continued the crew started noticing that by dragging out this fight the harder it was for them to come out of this situation alive. So Adran too stopped fighting and started to look for a way out. So with a bit of tweaking during the session as I think I made the DC a little too unreasonable for them to succeed I allowed them to find a portal out of there.

During the escape, I kept saying things like “Who’s jumping in?” or “30 seconds left” and a certain count down. This was a time challenge. But I think I still need to work on this myself as it just felt a little off. This is where some escaped and rewarded but the others were “specially treated”.

Here is the short summary of the session:

  1. Drow fight Ends?!
  2. What!!! There’s more?
  3. Escape Time? Right?
  4. Up is not the way
  5. Down is a no go
  6. Doors = More Drow
  7. I found some levers
  8. Left = gold treasure
  9. Right = Valuable art treasure
  10. Middle = Portal
  11. Let’s go!!!!! NOW!
  12. Time out = Bear skin + loss of gear + humiliation
  13. Naked people + Skinless bear = Open Field
  14. A flying bathtub?

[insert full story here]

Princes of the Apocalypse Part 22

PotAcover

Welcome back my eager readers,

In this session the group continued their adventures an the bandit stronghold side quest. Here they met up with a Gnome Ranger by the name of Felix. Had a few more battles with harpies, drow and portals. At this point of the game where they were all just trying to kill as many bandits as they could but forgot about their true purpose of “Rescuing” a shepherd or any other creature.

Yes, these guys actually forgot about the dragon as well.

So I forced their hand if any of them failed any kind of stealth roll or ability check. Especially Deception checks as none of them even tried to disguise themselves as bandit before their supposed ambush.

It was the typical, gung-ho attitude and tried to improvise all their actions. I fine with that as I expected a bit more but then again, none of my players are me.

Anyway, since I wanted to have drow as one of the bigger bad guys for this campaign I had them customized as CR 17 creatures. It made it that even if they had fought with this monsters the players were going to lose and drow being notorious for having slaves I made it so that defeated heroes were more shamed by having their gear taken but their lives humiliated. So death was not an option.

I had intended to go all out but my rolls that night were more atrocious than normal.

 

So here is the short summary of the session:

  1. Harpies Again?
  2. Gnome Appearance
  3. Exposition time
  4. Time to teleport?
  5. Where are we!
  6. What are Drow?
  7. Time to Ambush
  8. Fireball + Lightning = …
  9. Stay away from the door
  10. How did we get ambushed?
  11. I thought this was a bandit hideout
  12. Sigh of relief = I hope that was all of them
  13. Ambush time number 2

[insert full story here]

Princes of the Apocalypse Part 21

PotAcover

Welcome back my curious readers,

In this week’s session the party had to rest for the long journey back to Red Larch as well as to escape with their lives and kill all of the bandits. But they had forgotten their main purpose for venturing to the bandit stronghold and that was to find and rescue the Shepherd for a Master Greenboot.

Man, they were all ready to leave once they had rested and were even ready to just blow the whole place sky high when Grizilla had pointed out that they needed to rescue the shepherd. So as a distraction there was another bar fight while the others looked for the missing shepherd. Now who do you think was the person to look for the missing shepherd? Lothram? Adran? Maybe Grizilla or was it Gevuaden? No it was Rock of all people.

He also managed to find a key link to the rest of the campaign but they were timed kind of late and the Knights of the realm or the “Delegation” were now investigating something else. I had setup several traps in that prison but the one that went was only one player and I didn’t want the mission to fail if that player died. Not only that but at this point many of my players were now only exploring the side quests of side quests rather than the main story of the Princes of the Apocalypse.

So at this point I had to drop a lot of the story related items, clues and other NPCs to guide the players. I had instead used their motivation to start seeing the error of their ways by making the threat of the Elemental Princes more visible.

Subtly, is tough to pull off when the spicy is tastier than the meat.

Here is the short summary of the session:

  1. Rest time
  2. Bar fight
  3. Arguing about what to do next
  4. Rescue prisoners
  5. Harpies are go
  6. Improvised bombs. 5 min bombs.
  7. Explosions???

[insert full story here]

Princes of the Apocalypse Part 20

PotAcover

Welcome back my readers,

In this session the crew managed to traverse the bandit’s main hall to travel to the dragon hatchery. Their newly made friend Magnus had made a deal with the team to free the other wyrmlings from their captors. But as Magnus was to teleport them directly to the location Lothram’s bronze dragons had stopped him. Unknowingly so. With the aid of Magnus’ Seeming spell they were able to reach the area.

And of course chaos ensued. Dusty mushroom hallucinations, drinking half “finished” potions. Stealing notes from the laboratory, harassing the staff of the lab and not looking for switches. What is up with that? I know everyone wants to thinks outside the box but looking is pretty simple right? There was also dragon water chambers, like those science fiction healing/cloning tanks. Odd looking moulds and collecting other oddities.

I thought this session was going to be quick as most of them no longer had bag space but apparently not. Looting is an adventurers’ right.

So here is the short summary of the session:

  1. The deal
  2. The magic!!! Failed?
  3. Kill the dragons?
  4. Just knock them unconscious.
  5. Wait I have a sleep spell?
  6. Seeming spell
  7. As inconspicuous as a bandit
  8. To the hatchery
  9. Traps. Why am I upside-down?
  10. This is the hatchery?
  11. It’s only one goblin
  12. I’ll check this room
  13. Woah, such pretty colours…
  14. Lock the door
  15. Take whatever is not nailed to the ground!!!!
  16. Save the dragons
  17. Iron Bars
  18. Break the bars
  19. Oh’ there’s a switch
  20. Mould?
  21. Back to Magnus
  22. With dragons?
  23. Arcana Teleportus

[insert full story here]

Princes of the Apocalypse Part 19

PotAcover

Welcome back readers,

In this session my crew had an encounter with the dragon they were quested to kill. But there was a hidden twist to the condition of the beast. On another note my players had a very interesting encounter with travelling a bridge that was mostly in disrepair. It was 500ft of bridge.

The encounter with the dragon was meant to be a quick kill or a long investigation. Well for my session it was neither of those. It was kind of a combination of both. The also managed to enter the centre of the bandit stronghold and get some info, cause havoc and a bar fight.

Here is the short summary of the session:

  1. Rock shouldn’t have gone first?
  2. The long journey
  3. Someone stop Rock breaking the bridge
  4. “We” can’t see
  5. Who can’t see?
  6. Lots of HOLES
  7. Catch up to Rock
  8. The other side
  9. Passage to the left
  10. Door to the right
  11. Rock chose Door
  12. Following Rock
  13. Attack? The Evil Dragon
  14. Not a Black Dragon?
  15. What is in the passage way?
  16. A Bar!!
  17. Only 1000 Bandits
  18. Hey is that an arena?
  19. Place your bets!!!
  20. No Reed that not the guy
  21. Sooo many levels
  22. Let’s scout ahead!?
  23. Hey Rock, Are you scouting too?
  24. The Dragon speaks??? Magnus, huh?

[Insert full story here]