Princes of the Apocalypse Part 27

PotAcover

Welcome back readers,

This week I had thought the guys would actually gather up and decide to go out of town. But unfortunately that’s not the case. The supposed leader was just randomly wandered town and tried to be the spotlight hero. Trying to stop the criminals. Thieves and con artists. And ignoring the real problem or at least the more prominent problem. Resolving the panthers’ problem. Or the invitation to a mysteries tower. Or even investigating the problems of cultists (in town).

While other players waited for Lothram, Rock manages his boredom with building a guildhall. Causing trouble in the tavern. Trying to attune to a cloak. As well as their encounter with Kriv the goblin and the mechanized horse.

Here is the short summary of the session:

  1. MORE town encounters (This time around this was not my fault)
  2. Harassment at the stable
  3. The wolf lives again!!
  4. Return of the panthers
  5. Wrath of Lothram
  6. Rock builds a Guild Hall with the dwarves
  7. Reed and Grizilla gathering info
  8. Rock vs Lothram
  9. Tavern antics
  10. Adran info gathering (mind reading + interrogation)
  11. Picked the wrong person
  12. Talos the Wizard intervenes
  13. Portals
  14. The note from the stable
  15. Kriv + Horse = Flying horse

[insert full story here]

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The Adventurer’s Den Part 1

Loudwater-Town

Welcome readers to this New Campaign.

In this campaign, I ran the setting a little differently from the norm. Here I wanted to continue one of my older campaigns where many of my players had quit due to work and other stuff. It was a setting that is purely custom aside from the map. Which I still use to this day. The Forgotten Realms. Or to be more precise the land/continent of Faerun.

Since I have one of the old players from that campaign I had to change a little bit of the setting and fast forward it to 5 years in game.

By the way, I originally ran the campaign with the 4th edition rule set.

So as I said earlier, the starting setting was changed. I changed it by having many of the townsfolk monsters. Yes, monsters. Like Drow, Darklings, Devils, Minotaurs and goblin-kin. Now you might be thinking that “Hold on, wouldn’t the heroes of the realm just have killed the lot of them as a quest” or something along those lines, right? Well I had it set up that 5 years prior, a band of powerful heroes were able to liberate the town from its previous tyrants. But after restoring the town back to its peaceful roots decided to make all creatures equal. With a treaty formed, monsters could now enter town in a disguise through magical means.

Now, the monsters would then be very odd about their behaviour by strange inconspicuous gestures, like asking if the one they are actually talking to are “Humans?”

This was going to be one of those campaigns that would either be a make it or break it kind of game.

I did place one very important rule with my players about character creation and that was if they wanted to be a monster race they must be Evil in alignment. So out of the 9 possible alignment choices Evil characters could be Chaotic Evil (CE), Neutral Evil (NE) or Lawful Evil (LE).

This was not an evil campaign, but the story around it is a little deeper than most of the games I currently run. I used to run story heavy campaigns before but these days players are all about being “Murder Hobos” or “Power More-locks”.

Anyway, the session was pretty much just an introduction to the game with players having their characters introduced and having encountered the weirdness of the world or at least the town of Loudwater.

 

Also, here is the current list of characters and their levels:

Beholder Cleric Lv2 – Khoa

Human Monk Lv1 – Jackie Lee

Tiefling Warlock Lv2 – Hartricia

 

Here is the short summary of the session:

  1. Setting introduction
  2. West gate
  3. Long line
  4. Human?
  5. East gate
  6. Short line
  7. Drunk Wizard Guard?
  8. GS weapons, armour, items and gear not allowed?
  9. Partying Warlocks at the tavern
  10. Why are all the guards Halflings?
  11. Exploring the town – Monk
  12. Finding some minions – Cleric
  13. Igor’s Emporium
  14. Set the Meeting
  15. The town is full of what?

[insert full story here]

Princes of the Apocalypse Part 26

PotAcover

Welcome back readers,

We have a continuation of the town encounters. This is mostly my fault as I wasn’t able to guide the players to the next quest. It wasn’t about being prepared or anything like that but I think it was my inability to make the quest more urgent or more exciting. The quest I was trying to send them to be trying to send them to the tower of Air to start off their adventure in the book of Princes of the Apocalypse. But of course the crew just wanted to do whatever they wanted to do. Random.

Anyway the crew continued to encounter random things in town. At least there was no shopping this time around. The antics in this session mostly involved Rock who was “trying” to protect various people. Adran making an attempt at attuning the cloak, curing the bear, more panthers, commotion at the brothel and a battle of the crafters.

Here is the short summary of the session:

  1. Tavern meeting
  2. 1 hour later
  3. Warlock enters town
  4. Rock + Fire hammer = holes
  5. Holes (Warlock?)
  6. Attuning the cloak
  7. More panthers
  8. Quest complete?
  9. To the Red light district
  10. Brothel chaos!!!
  11. Cultists here?
  12. I want information
  13. Information costs money
  14. Nibbles vs Fire “Possessed” Dwarven smiths

[insert full story here]

Princes of the Apocalypse Part 25

PotAcover

Welcome back my eager readers,

Sorry for the delay but my area has been having a lot more internet service problems so upload has been rather slow. I have more ready to send but we’ll just have to wait.

Anyway in this session, one of my players really wanted to get a panther beast companion, since she was playing a ranger. So I devised a plan for the group to save some panthers being harassed by some monsters. Now it seems as though I was trying to push yet another side quest that would have linked to the main but unfortunately the crew (for the most part) ignored the creature’s plea.

There was more shopping in this session as well as a new addition to the team. A Rogue. By the name of Luna. There wasn’t much in terms of action but the session was still very interesting. At least I thought it was anyway.

The rest of the group were either shopping or harassing the “simple” townsfolk for freebees and information. Some quests being completed.

Here is the short summary of the session:

  1. Greenboot + Shepherd = Exp
  2. No one linked the info
  3. A puzzle in the tavern
  4. Who is the spy?
  5. Accusing the wrong person
  6. Letting the culprit go?
  7. The return of the Naked
  8. To the stables
  9. Hey, isn’t that Lothram?
  10. Why are you naked?
  11. Getting some clothes
  12. Getting bedded and paid for it
  13. Rock go farm
  14. Rock Protect Farm
  15. Panthers
  16. I. Speak. Panther.
  17. The night chase
  18. Helping the animals?
  19. Let’s do some more shopping?
  20. Avoid Rat
  21. Don’t anger Nibbles

[insert full story here]

Princes of the Apocalypse Part 24

PotAcover

Welcome back my eager readers,

In this week’s session Gevuaden was unable to play due to exams or maybe it was work or just his schedule. But this week the team still had an interesting session involving an airship, a variety of quirky characters and the return to the Town of Red Larch.

To be honest I didn’t want them to return to Red Larch again as it would just be the players trying to restock supplies and hassle the townsfolk for information they don’t even have. I had given the players clear leads to their next adventure but they just like to hoard and camp at the same place. But I still tried to make the town encounters fun. The crew returns to town to reap the rewards of completing their mission even though it was pretty much just half assed effort. They all had talking roles to play and no combat whatsoever. I needed to promote the concept of joining a guild or a faction to give them some good benefits but of course they thought it was not worth it.

On another note I had various characters also encounter “NEWS” of what such powerful characters were doing in the world of this game. An Elven Wizard named Talos had joined up with a certain airship crew to stop the threat of fiery monsters of a certain kingdom. They were given this information to give them the hint that the world was ending soon. Or if the players just wanted to kill random things the enemies would be much more difficult to deal with in the “book’s temples”. Only one player got the hint but she was ignored as the parties’ avarice got the better of them.

I also made certain connections to other NPCs to guide the players on the importance of the campaign and where it will lead them. But it just didn’t click with them and they were more engrossed with getting “POWERFUL” new items.

 

Here is the short summary of the session:

  1. Ship Encounters
  2. Medic room
  3. Serenading Dwarf
  4. Goblin Scout
  5. The Captain’s News
  6. Talos is who?
  7. Town Encounters
  8. Nibbles
  9. Reed is promoted
  10. Nibbles is who?
  11. The stables
  12. Isn’t that Gevuaden’s Wolf?
  13. Shopping session

[insert full story here]

Princes of the Apocalypse Part 23

PotAcover

Greetings my eager readers,

In this session was the continuation of the fight from the last session, it was the fight that I thought would only take one session. But now I know my group is pretty normal. I foolishly tried to force them to flee or retreat but that was my mistake. I know this now. I gave them 2 options this session, though these options were somewhat subtly hinted but they were to fight to the death or make a run for it. I made sure that escape was indeed impossible as their enemy were 3 highly intelligent enemies. And simple tricks weren’t going to work here. I had every player use their skills during combat to check for ways to escape. Since many of them were so badly injured that a single attack from these drow was going to be deadly.

The players still fighting were Rock, Felix (though it was more 50/50), Lothram (who had 20 hp left after being healed 3 times), Gevuaden (who was on his last legs), and Adran who was out of bigger spells. Grizilla and Reed were just using what help they could provide with skills and potions (as Grizilla was also out of healing spells and support magic). I also had a new player get introduced to the game but it was just a one-time thing for her. She played a Ranger as well.

So as the battled continued the crew started noticing that by dragging out this fight the harder it was for them to come out of this situation alive. So Adran too stopped fighting and started to look for a way out. So with a bit of tweaking during the session as I think I made the DC a little too unreasonable for them to succeed I allowed them to find a portal out of there.

During the escape, I kept saying things like “Who’s jumping in?” or “30 seconds left” and a certain count down. This was a time challenge. But I think I still need to work on this myself as it just felt a little off. This is where some escaped and rewarded but the others were “specially treated”.

Here is the short summary of the session:

  1. Drow fight Ends?!
  2. What!!! There’s more?
  3. Escape Time? Right?
  4. Up is not the way
  5. Down is a no go
  6. Doors = More Drow
  7. I found some levers
  8. Left = gold treasure
  9. Right = Valuable art treasure
  10. Middle = Portal
  11. Let’s go!!!!! NOW!
  12. Time out = Bear skin + loss of gear + humiliation
  13. Naked people + Skinless bear = Open Field
  14. A flying bathtub?

[insert full story here]

Princes of the Apocalypse Part 22

PotAcover

Welcome back my eager readers,

In this session the group continued their adventures an the bandit stronghold side quest. Here they met up with a Gnome Ranger by the name of Felix. Had a few more battles with harpies, drow and portals. At this point of the game where they were all just trying to kill as many bandits as they could but forgot about their true purpose of “Rescuing” a shepherd or any other creature.

Yes, these guys actually forgot about the dragon as well.

So I forced their hand if any of them failed any kind of stealth roll or ability check. Especially Deception checks as none of them even tried to disguise themselves as bandit before their supposed ambush.

It was the typical, gung-ho attitude and tried to improvise all their actions. I fine with that as I expected a bit more but then again, none of my players are me.

Anyway, since I wanted to have drow as one of the bigger bad guys for this campaign I had them customized as CR 17 creatures. It made it that even if they had fought with this monsters the players were going to lose and drow being notorious for having slaves I made it so that defeated heroes were more shamed by having their gear taken but their lives humiliated. So death was not an option.

I had intended to go all out but my rolls that night were more atrocious than normal.

 

So here is the short summary of the session:

  1. Harpies Again?
  2. Gnome Appearance
  3. Exposition time
  4. Time to teleport?
  5. Where are we!
  6. What are Drow?
  7. Time to Ambush
  8. Fireball + Lightning = …
  9. Stay away from the door
  10. How did we get ambushed?
  11. I thought this was a bandit hideout
  12. Sigh of relief = I hope that was all of them
  13. Ambush time number 2

[insert full story here]