Princes of the Apocalypse Part 22

PotAcover

Welcome back my eager readers,

In this session the group continued their adventures an the bandit stronghold side quest. Here they met up with a Gnome Ranger by the name of Felix. Had a few more battles with harpies, drow and portals. At this point of the game where they were all just trying to kill as many bandits as they could but forgot about their true purpose of “Rescuing” a shepherd or any other creature.

Yes, these guys actually forgot about the dragon as well.

So I forced their hand if any of them failed any kind of stealth roll or ability check. Especially Deception checks as none of them even tried to disguise themselves as bandit before their supposed ambush.

It was the typical, gung-ho attitude and tried to improvise all their actions. I fine with that as I expected a bit more but then again, none of my players are me.

Anyway, since I wanted to have drow as one of the bigger bad guys for this campaign I had them customized as CR 17 creatures. It made it that even if they had fought with this monsters the players were going to lose and drow being notorious for having slaves I made it so that defeated heroes were more shamed by having their gear taken but their lives humiliated. So death was not an option.

I had intended to go all out but my rolls that night were more atrocious than normal.

 

So here is the short summary of the session:

  1. Harpies Again?
  2. Gnome Appearance
  3. Exposition time
  4. Time to teleport?
  5. Where are we!
  6. What are Drow?
  7. Time to Ambush
  8. Fireball + Lightning = …
  9. Stay away from the door
  10. How did we get ambushed?
  11. I thought this was a bandit hideout
  12. Sigh of relief = I hope that was all of them
  13. Ambush time number 2

[insert full story here]

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Princes of the Apocalypse Part 21

PotAcover

Welcome back my curious readers,

In this week’s session the party had to rest for the long journey back to Red Larch as well as to escape with their lives and kill all of the bandits. But they had forgotten their main purpose for venturing to the bandit stronghold and that was to find and rescue the Shepherd for a Master Greenboot.

Man, they were all ready to leave once they had rested and were even ready to just blow the whole place sky high when Grizilla had pointed out that they needed to rescue the shepherd. So as a distraction there was another bar fight while the others looked for the missing shepherd. Now who do you think was the person to look for the missing shepherd? Lothram? Adran? Maybe Grizilla or was it Gevuaden? No it was Rock of all people.

He also managed to find a key link to the rest of the campaign but they were timed kind of late and the Knights of the realm or the “Delegation” were now investigating something else. I had setup several traps in that prison but the one that went was only one player and I didn’t want the mission to fail if that player died. Not only that but at this point many of my players were now only exploring the side quests of side quests rather than the main story of the Princes of the Apocalypse.

So at this point I had to drop a lot of the story related items, clues and other NPCs to guide the players. I had instead used their motivation to start seeing the error of their ways by making the threat of the Elemental Princes more visible.

Subtly, is tough to pull off when the spicy is tastier than the meat.

Here is the short summary of the session:

  1. Rest time
  2. Bar fight
  3. Arguing about what to do next
  4. Rescue prisoners
  5. Harpies are go
  6. Improvised bombs. 5 min bombs.
  7. Explosions???

[insert full story here]

Princes of the Apocalypse Part 20

PotAcover

Welcome back my readers,

In this session the crew managed to traverse the bandit’s main hall to travel to the dragon hatchery. Their newly made friend Magnus had made a deal with the team to free the other wyrmlings from their captors. But as Magnus was to teleport them directly to the location Lothram’s bronze dragons had stopped him. Unknowingly so. With the aid of Magnus’ Seeming spell they were able to reach the area.

And of course chaos ensued. Dusty mushroom hallucinations, drinking half “finished” potions. Stealing notes from the laboratory, harassing the staff of the lab and not looking for switches. What is up with that? I know everyone wants to thinks outside the box but looking is pretty simple right? There was also dragon water chambers, like those science fiction healing/cloning tanks. Odd looking moulds and collecting other oddities.

I thought this session was going to be quick as most of them no longer had bag space but apparently not. Looting is an adventurers’ right.

So here is the short summary of the session:

  1. The deal
  2. The magic!!! Failed?
  3. Kill the dragons?
  4. Just knock them unconscious.
  5. Wait I have a sleep spell?
  6. Seeming spell
  7. As inconspicuous as a bandit
  8. To the hatchery
  9. Traps. Why am I upside-down?
  10. This is the hatchery?
  11. It’s only one goblin
  12. I’ll check this room
  13. Woah, such pretty colours…
  14. Lock the door
  15. Take whatever is not nailed to the ground!!!!
  16. Save the dragons
  17. Iron Bars
  18. Break the bars
  19. Oh’ there’s a switch
  20. Mould?
  21. Back to Magnus
  22. With dragons?
  23. Arcana Teleportus

[insert full story here]

Princes of the Apocalypse Part 19

PotAcover

Welcome back readers,

In this session my crew had an encounter with the dragon they were quested to kill. But there was a hidden twist to the condition of the beast. On another note my players had a very interesting encounter with travelling a bridge that was mostly in disrepair. It was 500ft of bridge.

The encounter with the dragon was meant to be a quick kill or a long investigation. Well for my session it was neither of those. It was kind of a combination of both. The also managed to enter the centre of the bandit stronghold and get some info, cause havoc and a bar fight.

Here is the short summary of the session:

  1. Rock shouldn’t have gone first?
  2. The long journey
  3. Someone stop Rock breaking the bridge
  4. “We” can’t see
  5. Who can’t see?
  6. Lots of HOLES
  7. Catch up to Rock
  8. The other side
  9. Passage to the left
  10. Door to the right
  11. Rock chose Door
  12. Following Rock
  13. Attack? The Evil Dragon
  14. Not a Black Dragon?
  15. What is in the passage way?
  16. A Bar!!
  17. Only 1000 Bandits
  18. Hey is that an arena?
  19. Place your bets!!!
  20. No Reed that not the guy
  21. Sooo many levels
  22. Let’s scout ahead!?
  23. Hey Rock, Are you scouting too?
  24. The Dragon speaks??? Magnus, huh?

[Insert full story here]

Princes of the Apocalypse Part 18

PotAcover

Welcome back my readers,

In this week’s session, the group is split up into two group where the very impatient have charged in and the critically injured stay back and rest. So the teams are as follows. In this session there wasn’t really anything to comment on. It was just a combat session. So aside from the short summary list below there was just nothing else to talk about.

I’ll leave the rest to your imagination…

Here is the short summary for the session:

Team A = Gevuaden, Lothram, a new player aka Reed and the unstoppable but annoyingly persistent Rock

Team B = Grizilla, Adran and the short return of Randal

Team A

  1. New Employee
  2. Explosions
  3. Wolf + Hunter = My Bad
  4. The Bridge?
  5. Sudden Turncoat? (Bucket)
  6. Ballista? Javelin of light again!!!
  7. Wolf + Hunter = Really sorry, My Bad Again
  8. Blinded by the light! Harpies!?

Team B

  1. 1st hour killings
  2. 2nd hour killings
  3. 3rd hour death?
  4. The Prayer
  5. The Potion?
  6. More Mediation?
  7. Time to catch up.

[Insert full story here]

Princes of the Apocalypse Part 16

PotAcover

Welcome back my readers,

This week the team encountered more treasures and monsters. There was a bit of drama (well more like greed and impatience from one player) about the usage of the Magic Lamp. The Lady Grizilla swimming for some diamonds. Lothram finding and conversing with dragons. More Beholders. More strange encounters and Magical barriers. This was a pretty chaotic session with looting and fighting and “husband and wife” fighting/petty squabbles all at once.

So in short the party were figuratively split in two encounters. One group were looting the room for all its worth and Rock running into action.

And once the team was “done” with looting they cautiously snuck into combat with Rock. There was more looting but at some point I had to restrict their “capacity” to loot. So my players started looting more effectively. Only taking the more valuable things rather than every copper piece and shard of gem in the treasure pit.

By the way, the so called treasure pits dimensions were 15ft by 30ft by 100ft. It’s like Scrooge McDucks’ money bin. The treasure rooms all had similar treasure pits. And in that bandit stronghold there were 6 of them.

So, back to my rant, the team was literally fully loaded with treasure (130% loaded). After that Rock was in need of healing and Lothram was now the one to scout ahead, which he was able to find a Bronze wyrmling guarding the next room. So he had a chat. The next room was another treasure pit but the difference was that there were only 5 items within.

 

Here is the short summary of the session:

  1. Rock charges in
  2. Grizilla loots for diamonds
  3. Adran awakes alone and without the “Lamp” but with a note
  4. Adran and Gevauden argue about the contract concerning the Magical Lamp
  5. Lothram finds a bronze wyrmling. “Father” is prisoner?
  6. Another beholder
  7. More treasure
  8. 2 more dragonlings
  9. Crystals? In the treasure pit? They glow!!
  10. 3 more dragons
  11. 4 floating crystals + 1 magical barrier
  12. 5 weapons within
  13. Hidden dangers…

[Insert full story here]

Princes of the Apocalypse Part 15

PotAcover

Welcome back readers,

This week I get a full roster of players. Lothram and Grizilla return from the abyss and the party are finally whole (mostly as Rock was still wandering around the cavern solo). So the party was first split in two teams. Team A = Gevauden and Adran with Rock just missing to join. And Team B Lothram and Grizilla still resting at the entrance of the cavern.

Team B was mostly searching for the others and once they had met they continued to venture to the Bandit stronghold.

Team A on the other hand were first resting in their newly made sanctuary. Getting ambushed (as no one knows the value of standing watch). Fighting off some drow elves. Nearly getting killed by Rock and his Hammer (it was cursed with uncontrollable power). And drow poisons.

Once the team had gathered they encountered their fair share of traps, treasure, more treasure and the guardian of the room. A beholder. Once the fight and the looting were done (as well as salvaging the beholder for eyes) the team were then given a choice as there were three possible paths to continue to. Left, Right or Centre. They went Left?

Here is the short summary of the session:

Team A = Gevauden and Adran

  1. Resting in the Minotaur Maze after they made a wish to cleanse it
  2. 30 mins of arguing about who should get the Magic Lamp
  3. Ambush of Drow
  4. Rock joins the fight
  5. Rock + Hammer = cave-in
  6. Search for bandit stronghold entrance

Team B = Grizilla and Lothram

  1. Search for bandit stronghold entrance
  2. Finds a single Drow
  3. Questions?
  4. Lost in the caverns
  5. Spotted Rock
  6. Gathering the party before venturing forth!!!

As the whole crew

  1. Wall and Floor Traps !!!
  2. “Stealing” the spears (From the traps)
  3. A Room of treasure
  4. A Pit of Treasure
  5. Are there any enemies about?
  6. Setting an ambush!!
  7. More treasure
  8. A Beholder?
  9. Fight for their lives
  10. 3-way passage
  11. Let’s go Left?

[Insert full story here]