Princes of the Apocalypses Part 31

PotAcover

Welcome back readers,

In this session I almost had a TPK, not intentional but it almost happened. I had the fiery portal there for them to simply inspect what was happening in the portal or just let it close on its own. The NPCs I had placed in the session was going to reveal their power to teach the players that threats can only be handled by those of power or at least those that didn’t have 1 hit point. I even hinted that there was still 6 minutes until the ritual would be completed. So in hindsight they could have had a quick short rest. [To catch their breath].

Now for those of you who don’t house rule. [What’s wrong with you. No really!!] But for those of you who do, I feel that the short rest rule is just a little too long. 1 hour after every battle is not right. It’s not thematic to take a short breather to rest. And you might be thinking that I run really hard battles with loads of enemies but those battles are usually the quick ones. I had 2-3 enemies in this portal with only 2 of them attacking at a time. [Wizards concentrating on the summoning ritual]. I did make their surroundings a little dangerous. [Fire elemental plane, so fire damage every round on a failed Constitution saving throw]

Adran the very calculating wizard was the last person to jump into the portal. I understand the rangers and the rogues and the fighters to jump in but the wizard?

Not my fault. At least I think so. Well it wasn’t my intention.

The fight was simple but the terrain was like a volcano area and just falling off the path could kill a player. They fought with a fire elemental, it was meant to be part of Imix but I decided to just make it the soul of Imix. As well as 3 wizards.

Anyway here is the short summary of the session:

  1. Rock charges in
  2. Fire portal
  3. Exploring dwarven statue
  4. 10 minutes to go
  5. Looting the lich
  6. 6 minutes till ritual
  7. Grizilla said rest?
  8. Lava and spicy heat
  9. 3 wizards = fire elemental cultists
  10. Large Fire elemental
  11. A Paladin of the light
  12. The heat
  13. The fall
  14. The voice
  15. The divine intervention

[insert full story here]

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Princes of the Apocalypse Part 30

PotAcover

Welcome back readers,

In this session, the crew finally closed all the portals with the orcs, elementals and the mysterious shadow. Then they encounter the first fight for the underground encounter.

In this session there was mostly just a fight. There isn’t much to talk about except for my underestimation of my players taking on the challenges in different orders. I was initially hoping that the crew would get through the trap and then deal with the wizards holding the portal from the fire elemental plane creating the chaos in the town of Red Larch. I had wanted my players to find the clues of closing the first portal then deal with the 3 portals with their new found knowledge.

Not the other way around where dealing with 3 portals first then dealing with 1 fiery portal. I was supposed to vacuum the sacrifices towards the fiery portal but one of the players found a way to stop that. Well I suppose that was the lack of my skill as a DM.

Here is the short summary of the session:

  1. Portal = All closed
  2. Orcs dealt with
  3. Elementals excavated
  4. Wizard defeated
  5. Wizard was a Lich?
  6. Eladrin Warriors came and left?
  7. 3 wizards + Fiery portal

[insert full story here]

Princes of the Apocalypse Part 29

PotAcover

Welcome back my readers,

On this week’s session the crew decided to take the side-side quest to show them that the world is pretty screwed up and that the cultists are everywhere. I wanted them to just burst in and crush the very easy encounter then explore the place and then move on to the main quest. But of course they all moved in all cautiously and I had to hype up the sessions to come because as all DMs should know a boring session is a bad session. I wanted the crew to catch the enemy “preparing” a ritual and that they should stop the advance of the ritual.

But they all pussy footed their approach. They spent 30 minutes examining the traps, interrogated a Tiefling for 30 more minutes and actually moving after killing a player’s character for 30 minutes. And the rest of the session fighting cultists and hordes of easy plebs. If you’re wondering what level the crew is at this time. They were level 4 – 7. And I had the challenge rating of the session at 1 so that they could just run in and stop it then continue. But with them constantly kept searching for something that was just not there. So I put the challenge rating up to 5. It was still easy to defeat but still fun.

Anyway, here is the short summary of the session:

  1. Team finds Mug & Reed in the floating rocks room
  2. Luna finds Hopps
  3. Rock discovers first sacrifice of the fire cultist
  4. A dwarf named Tantur Ironfist
  5. Flames are consuming the dwarf
  6. Reed (NPC) flips the switch
  7. Releasing the traps in the corridor
  8. Three Portals
  9. Kill the orcs = portal 1
  10. Kill the elementals = portal 2
  11. ? = portal 3
  12. Fight the orcs

[insert full story here]