Princes of the Apocolypse Part 11

PotAcover

Welcome back my readers, I know the readers of this campaign blog have all probably stopped coming back when I stopped writing them but that’s ok. This part of the story was run on the 28/8/2016 and I have had many unfortunate events happen to me during that time to this day (of 23/6/2017).

But enough of that, in this part of the story the crew have just returned to camp and dealt with the manticore they had been plaguing. Here I had to run the session in 1 hour turns as one of the characters wanted to rest after his ordeal in the bandit camp (or Stronghold due to the size of it). The reason for that was to attune a near legendary item he had acquired. It was Very Rare of rarity in terms of items in the Dungeon Masters guide. So I had the player meditate for 8 hours straight, without interruptions or would have to start again. It seems easy right? But since the rest of his team were raring to go and dispatch the bandits thinking there would be only about 50 or so, were very impatient.

After 4 hours though the crew head over to the bandit camp with Adran and Gevuaden as a guide. But misfortune follows them with every turn as it seems they are lost in the valley. The cause? Well that was the work of Handee the sneaky halfling. After they get themselves out of Handee’s maze. The crew must defeat him to proceed. But that wasn’t the only explosion waiting for the crew.

At this point of the adventure, I only had 4 of my regular players as the two playing Lothram and Grizilla were sick. I needed to at least stall the session as these players did not have enough information about the mission to proceed. I gave them 4 hours (turns) to get that information while Adran was resting but none of them even tried. Gevuaden just waited with Adran and ignored the potential of getting to know the NPCs or at least milk them for information. But that didn’t happen. Randal was more interested in action. And Rock was well Rock. So I made all of them have encounters with Handee (who had cast a Mass Suggestion spell on all of them) and Kriv to sort of use subtle hints to talk to the NPCs but that didn’t work. So I made them get lost in the valley. Only Adran voiced his concerns after the 3rd hour of meeting the halfling on the boulder. That something was up. I had them get lost as an obstacle instead of yet another fight. But it was very hard for them to overcome for some reason. It was a Suggestion spell combined with Hallucinatory Terrain and I would have thought the first reaction would be to attack the annoying halfling but I guessed not.

 

Team

  • Randal Level 5 Ranger
  • Rock Level 5 Fighter
  • Adran level 4 Wizard
  • Gevuaden Level 4 Witch Hunter

 

NPCs

  • Handee, the halfing
  • Kriv, the goblin Scout

 

So here is the short summary of what happened:

During the 4 hours of meditation

1st Hour

  • Adran being harrassed by Kriv and Handee (curious to what the wizard was doing) but Adran ignores them
  • Randal starts to learn Draconic with Lothram through studying
  • Rock gets bored and prays to a random god. Fire stack + War dance.
  • Gevuaden removes the two harrassing NPCs and ties them to a burnt out tree stump.

2nd Hour

  • Randal continues to study draconic
  • Adran continues to meditate
  • Kriv escapes from the tree
  • Rock continues his war dance
  • Gevuaden chases Kriv as a result, Kriv crashes into Adran and distrupts his meditation

3rd Hour

  • Randal continues to study draconic
  • Adran sighs… tries to rest for the remainder of the 2 hours
  • Kriv releases Handee
  • Gevuaden observes Rock
  • Rock riles the gods by building another Fire stack and more dancing

4th Hour

  • Randal continues to study draconic
  • Adran gets frustrated and blasts Gevuaden with a Firebolt spell
  • Rock’s prayer is answered by Talos god of storms with a Longsword of storms (Legendary rarity)
  • Rock fails to impress Talos and loses his right picky finger. In his frustration kicks the halfling wandering about into the valley

Journey to the bandit camp

1- Randal tells Lothram where he is going

2- Preparations semi-complete?

3- Following Adran and Gevuaden

4- Meeting Handee sitting on a boulder

5- Ignore Handee

6- 1 Hour later > Meeting Handee again?

7- Rock charges to attack = Hole (600ft drop) + underwater spring?

8- Avoid the Halfling

9- Later in 1 hour > Meeting Handee once more !!!!!!!

10- Adran breaks out

11- Adran leads the team = fighting Handee + 3 chests? (They were bombs)

12- Secret entrance + treasure chest [=p]

 

Full story

  • [insert here]
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s