Catan is a fair game?

CATAN

Catan or Settlers of catan is a game that revolves around rolling dice to gain resources, use those resources to build your trade route, advance in victory points. Resources can be traded with other players so long as they want to or have the correct item you wish to trade with them.

But is catan fun? Yes, it is fun. Is it a simple family fun game? Yes, it is. Is it filled with complex strategy to have one of those math-wiz to break the game? Yes, it is.

Wait, a minute you just said it was a family fun casual game? How can it be a gruelling strategy game as well as a need easy to play casual game?

Well to answer all of those questions, it’s actually both. Depending on the setup the game can be quite fun and random or mind-numbingly complex but it is still fun.

I play this game with my good friends and my brother, and with many other people just wanting to play something simple.

With my friends we play with the most chaotic setup for the game. With that the game is unbiased and is far fairer. The game involves so much dice rolling and resource trading that the game either moves fast with a lot of progression or barely any development and the game stays in the same place with people rolling 7s and just stealing the same resource that no one needs.

with my friends the game ends with a lot of laughs and a lot of complains, I usually lose because my greed or avarice tends to block me from claiming victory, but I always have fun when playing this game.

With other casual players, the game ends with a few laughs here and there and even less complaining because they seem to have forgotten about the complication of the game and just had a fun time.

Settlers of Catan is one of those classic board games that you either love or hate, have fun with or just get bored with but the chaos of the game is always present with each roll of the dice.

 

Game 1 – Played Catan with some of my friends

Traders and Barbarians variant

New Components

  • Gold coins : you can use up to 4 gold coins to trade with the bank to get resources (a 2:1 trade ratio)
  • Wagons : you use wagons to travel accross the island of catan, to gain points as well as gold coins.
  • Traders’ varant development cards : Used to gain advantage in the game or to disrupt your rivals.
  • Commodity tiles : Used to trade to different hex locations on catan to gain points and gold coins.

Players

  • Caps : His numbers are usually 5s or 9s or 7s
  • Me : I roll nothing but 2s, 3s, 11s, and 12s
  • David : average roller like 6s,7s,8s
  • Josh: High roller 8+ numbers and the rare 4.

The object of the game is to be the first to obtain 11 points.

How to get points

  • Build a village/town for 1 point
  • upgrade village/town to a city for 1 point
  • build the largest army for 2 points
  • get development cards that have points usually 1 point each
  • trade 1 commodity tile to the corresponding city hex 1 point

This is an example. Having 2x cities (4 points) plus the largest army (2 points) and 5 commodity tiles traded (5 points). This will get you 11 points (4 + 2 + 5 = 11).

Ok before I start writing about the game I will need to talk about the players of this game. Josh and Caps are my good friends and David is one of the casual gamers that comes to play on Tuesday. In this game we had all played catan before in one form or another but only I had played the Traders and Barbarians variant. Caps was very curious about this expansion because he had only played the Cities and Knights expansion and the Seafarers expansion (in his opinion is the wrost expansion for catan but I have never played a full game of it) and wanted to experience it so that he could properly recommend the game to new players/gamers. Josh has only played the base game and the Cities and Knights expansion but it must have been at least a year since his last game of Catan. David has only played the base game and was very excited about this variant (he loves the game apparently). I on the other hand have played all but the Pirates and Adventurers expansion and a proper game of Seafarers where people weren’t cheating and fighting over the rules (Some people just don’t know how to play nice?).

This variant is not just about luck like most Catan games where the one with the best locations on the board just dominates the game. There is alot more strategy to it as you don’t have to totally rely on your numbers to get resources. Also in this variant there is NO longest road. There is a reason to that as I will explain. The reason is in this variant roads are used like highways for the Wagon. If a player moves his wagon on a side of a hex it will cost him a certain amount of movement. The movement is listed below.

  • Without a road = 2 movement
  • With a road (regatdless if the road is your colour or not)= 1 movement
  • With a Barbarian blocking the way = +2 movement

So here is an example of a wagon’s movement. Total movement of a level 2 Wagon is 5 per turn. Moves 3 sides of a Hex tile. 1 movement for moving on a road and 4 for moving pass a hex side without a road and a barbarian blocking the way.

If you wish to travel much faster towards your goal, you can use a rival’s road. But the player must pay a toll to the owner of that road. So for that turn he may use those roads and travel 1 for 1, rather than going the long way and rough paths. Toll is expense at first but it becomes very cheap (if your not me that is… I’ll tell you soon). It costs 1 golld coin. All players start off will 2 villages with roads adjacent to it and 4 gold coins.

Round 1

 

My Gaming EXP – 1

moonsea_lg(FR)_Phlan

Wednesday session D&D, we had a team of adventurers trying to figure out what quests to take. A quest into a crypt to fight the undead threat. A quest to find a scroll thief. And preparing for an invasion to thwart out an evil army of monsters.

The team consists of a level 3 fighter, level 1 wizard, level 2 paladin, level 1 fighter, level 2 bard and level 1 rogue.

The player playing the rogue had a tendency to get bored and kill player characters, so he was enforced with a special rule: “if you kill a random Player character with no reason, you will also die”.

The game began with the players all being separated from each other, doing whatever they want. Crafting, buying wares/equipment, trying to make money on the street, etc.

The two fighters and the bard were at the library preparing themselves for the threat of the invasion.

The paladin and the wizard were at the graveyard, looking for more allies to aid them in their quest.

While the rogue decided that questing was TOO much work and try to be a wannabe bard and make some money by being a street performer, succeeding moderately and failing disgracefully.

As the graveyard team search for allies, horrible things happen in the graveyard. The undead rise from the crypt and March out into town. The paladin not wanting to sacrifice his life against horde of enemies, he waited out the situation. Unlike the wizard who was somewhat anxious and very green to combat started to blast the skeleton left, right and centre.

Wizard: I’ll cast firebolt!!!

DM: are you sure?

Wizard: yes I think so?????

Once a few enemy skeletons had fallen the paladin comes to the rescue by charging the remaining monsters. This ended the fight but not the session.

Wizard: are there anymore?

Paladin: nope I can’t see anymore!!! BOOM baby, HOLY CRUSHER

The two of them decide to investigate the temple at the graveyard for more answers but what they found was nothing but more questions. Where is the head priest?

Meanwhile, the team at the library were searching and studying maps and charts to aid them in the campaign against a terrible invasion force of monsters, when suddenly they feel an odd presence, and then a crash, and then some eerie moaning sounds. Both the bard and the fighter were so intently studying that they had not noticed the most obvious indications of an enemy attack until it was too late.

Lv 3 Fighter: hey did you hear something?

Lv 2 Bard: what? Must be the wind!!!

Zombie: mmmmmmmm, brrrrrraaaaaiiiiiinnnnnssss.

Zombies attack the unprepared adventurers only to damage bookshelves and other furniture in the room. (I was the Dungeon Master or DM and I had advantage and I rolled 2x twos’ for the fighter and rolled a 2 and 9 against the bard =C) The bard screamed at the sight of this creature and the two of them battled the monsters in the library with a victorious result (they used the narrow aisles to their advantage since they were outnumbered 3 to 1).

If you have been wondering what happened to the other fighter he had lost in a game of cards and was forced to get travel supplies for the group. As he travelled back to the library he notices many ill moving figures and decides to investigate. Upon arriving in an alley way he finds out that an army of undead has defeated and captured the soldiers of the town of Phlan. With bravery (as well as the reward) in his mind he charges out to face the horde. He quickly changes his mind when he sees the endless number of skeleton in the marketplace. He slays a small handful of the enemy and retreats to inform his friends.

The Rogue on the other hand having successfully obtaining some small change from the crowds decides to seek bigger game and skulks around in dark alley ways to rob any poor soul having to cross his path. He sees a pair of figures dragging another and thinks he had scored big time.

But alas, the two figures were a pair of skeletons dragging their victim. Too slow to realise his mistake he continues his attack. He manages to free the poor bugga, but is then captured himself.

The Rogue later finds himself in the graveyard being saved by a Paladin wielding a greatsword. After he is helped to his feet he hears subtle sounds coming from the ground. He warns the Paladin and Wizard but they don’t seem to understand what he was trying to warn them about.

Suddenly another horde of Skeleton march out of the entrance of the crypt. The undead seem to ignore the adventurers at first as they seem to have other plans. But once the adventurers begin their offensive attack and destroying as well as cleansing their foes, was when the monsters change their stance in the situation and charge the most threatening creature. The Wizard (killed 4 skeletons, paladin killed 2 skeletons and the rogue killed 3 skeletons). The melee was rough but they were about to prevail when the Player playing the Rogue decides to randomly shot one of the enemies. But with luck not by his side he kills the Wizard which in turn kills the Rogue.

Rogue: I will attack that one (without pointing or looking up from his laptop)

DM: which one?

Rogue: random!!! Then…

DM: are you sure?

Rogue rolls a 1.

DM: please roll a d6.

1= skeleton

2= skeleton

3=skeleton

4=paladin has 11 hp

5=skeleton

6=wizard has 2 hp

He rolls a 6.

DM: roll damage… =C sorry Wizard

Rogue rolls 6 on the d6 dealing 10 damage to the wizard killing her. Her max. Hp was 7.

DM: well then, you die as well!!! (Pointing at the Player playing the rogue)

This left the paladin with 4 skeletons to deal with by himself. With his holy faith he managed to pull a Gandalf and reap a level up.

With that the session ended with two deaths and many mysteries to uncover.

Where did the undead come from? Why are they taking people? Who is the mastermind behind these attacks?